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Final fantasy tactics advance gameshark codes
Final fantasy tactics advance gameshark codes




final fantasy tactics advance gameshark codes

Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Also I realize that this is for advance but hey.Your IP address has been temporarily blocked due to a large number of HTTP requests. after a while breaking the game and smacking it's mentally-disabled ai in the face gets a tad old. ~I may have forgotten some due to the fact that I haven't played this game in ages. ~Lightning rod anything: Used as a support for my mages to hit things out-of-range and a distraction to keep my squishy characters safe.Īlso assassin/sniper combo is quite nice but I typically stick with vieras as my mages/support classes ~doubleshield master monk baanga: I love this class just because it's such a fun one to play as with broken avoid. I typically run parties of 3-5 people so I stick with my favorites. I also typically run a cannoneer alongside a time mage or two for mp shell and quickens. Hits everyone with the typical illusionist attack BUT since I use magic frenzy I proceed to attack everyone twice with my staves. ~Hume: Dualwield illusionist mixed with seer for magic frenzy. ~Gria: Hunter with tank ability mixed with ravager or raptor (geos fun but not to fantastic) Hell Gria is an amazing race to begin with but hunter on a gria with sneak attack? Phew that's broken on a flier ~Hume: dualwielding paladin with seer for magic frenzy, doublehitting on mobs is amazing (not to mention range attacks on a tank!) ~Viera: redmage (doublecast) summoner for a support class that can pack a punch The Paladin/Hunter is a great set for endgame, as I explained above, giving ranged attacks, area attacks, and Ultima to a character with Knightswords and Heavy Armor.īut the Paladin abilities are mostly very poor, and don't work at all well as a secondary set for Hunters.Īt least on A2 my favorite combos consist of Just wanted to throw that out there.That is Paladin/Hunter, not Hunter/Paladin. I'm not an expert at FFTA, and I never exploited abilities, stats and combos very well, but I think Sonic Boom + Excalibur might be one of the easiest to achieve and highest damage dealing moves in the game (plus, it can level multiple targets at once).

final fantasy tactics advance gameshark codes

My Paladin Marche + Excalibur 2 + Sonic Boom was an absolute monster, and I rarely found myself using anything else, especially given Sonic Boom's area damage + range, and Excalibur 2's insane power. This is probably just my own personal preference speaking, as well as my memories (it's been a while), but I found it a very good combo, myself, but only postgame, though. Humes don't really have a lot of abilities that pair well with range, so if you had to choose a combo, go with Hunter/Archer. The Paladin only has one ability useful on this set, and that is Holy Blade, which is easily outclassed by Sidewinder and Ultima.






Final fantasy tactics advance gameshark codes